Jump Academy


We are a growing community of 44,940 jumpers from all around the world who share the same passion for rocket jumping in Team Fortress 2.

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[Event] Happy April Fools' Day!

By AI @ Apr 01 2023 - 08:36 AM

Introducing Beam Hop! You can create your own force-field beams by hitting alt-fire after firing a rocket. A beam will appear between the rocket and where you aim.

You can briefly bunny hop on top of the beam or even rocket jump on one. Touching a beam shortens its lifespan but you can recharge it by firing an extra rocket on it up close. Can you chain a beam pogo?

Challenge yourself this weekend and creatively cheese through all the jump maps!




[PSA] Google Pixel default screenshot editor exploit (affecting unprocessed images uploaded onto Discord)

By AI @ Mar 19 2023 - 09:05 PM

A recently discovered exploit on Google Pixel phones' default screenshot editor allows unprocessed images (e.g. images uploaded onto Discord from 5 years ago until January 17) that were edited (e.g. crop or marker) to be partially reversed to recover contents from the original image. This may have security implications for users who may have inadvertently shared sensitive information assuming the edits were sufficient.

For more information, see:

https://www.theverge.com/2023/3/19/23647120/google-pixel-acropalypse-exploit-cropped-screenshots

https://twitter.com/ItsSimonTime/status/1636857478263750656




[Map Update] Jump_academy2_rc9 Changelog

By Gentle Puppet @ Jan 22 2023 - 08:39 AM

Spawn Changes

Added a Credit Board to thank everyone who contributed to JA2 in some way.
A magical gold hoard has appeared in spawn. (It appears that some gold has been stolen and hidden around spawn, maybe finding and returning all the stolen gold will earn you a reward.)
Added a capture name to the 691 ctap capture area (was previously fixed with stripper).
Disabled decals on the Zero to Hero TV in spawn.
Disabled projectiles and decals on the ctap guide board.
Fixed the lighting in the hottub.
Fixed one of the songs on the jukebox being corrupted.
Fixed the birbs not working as intended (was previously fixed with stripper).
- Something might happen if you scare all the birbs once.
Fixed the red fog from hell persisting after leaving.
Fixed the waterfall noise and the bird sounds following players outside of spawn.
Made the jukebox room a little more dank.
Made the jukebox music louder.
Made the jukebox automatically play new songs when the previous song finished.
Made TicTacToe melee only.
Revamped Hell with a bigger and better(worse?) version.

Course Changes

Added a decal to inform players what to do on basic last.
Adjusted the catapult trigger on easy strafe 10.
Changed Easy Pogo 8 and 12 to be anti-bounce.
Added a memorial to the end of Easy Pogo for RNC.
Added a decal to the top of easy sync 2 to let people know it’s not a bug.
Reverted the easy sync 4 glass skip for the first glass wall.
Modified the lighting on Medium Walls.
Made the middle of Medium Pogo 4 ceiling bounce-able.
Removed the glow/bloom sprite from Medium Sync 8.
Added a memorial to the end of Medium Bounce for RNC.
Removed collisions from the roof beams at the start of Medium Speedshot.
Fixed numbers on Medium Speedshot being too far apart.
Fixed Out-of-Bounds hole on Hard Walls ¾.
Fixed Out-of-Bounds hole on Hard Pogo 10.
Increased the size of the regen trigger on Hard Mixed 1 without making it a wall pogo simulator.
Made the edgebug on Hard Mixed 4 automatic.

Other

Re-added the previously removed point_spotlights (godrays)
Added pirate translations to the map briefing.
Added more voice lines to “Sentry Ahead!” and “Activate Charge!”.
Removed the sound of Engie buildings exploding.
Optimised a bunch of prop_dynamic to use less resources.





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